glVertexAttrib
- void glVertexAttrib(uint index, double v0)
- void glVertexAttrib(uint index, float v)
- void glVertexAttrib(uint index, short v0)
- void glVertexAttrib(uint index, double v0, double v1)
- void glVertexAttrib(uint index, double[2] v)
- void glVertexAttrib(uint index, float v0, float v1)
- void glVertexAttrib(uint index, float[2] v)
- void glVertexAttrib(uint index, short v0, short v1)
- void glVertexAttrib(uint index, short[2] v)
- void glVertexAttrib(uint index, double v0, double v1, double v2)
- void glVertexAttrib(uint index, double[3] v)
- void glVertexAttrib(uint index, float v0, float v1, float v2)
- void glVertexAttrib(uint index, float[3] v)
- void glVertexAttrib(uint index, short v0, short v1, short v2)
- void glVertexAttrib(uint index, short[3] v)
- void glVertexAttrib(uint index, float v0, float v1, float v2, float v3)
- void glVertexAttrib(uint index, float[4] v)